I have talked to my sister as she is doing medicine and this could be relevant to the idea about biology, she referred me to the BBC site and leant me a book.
After talking to Katina, it came to light that the idea may be a little too conventional. Plus we decided that our idea has already been done by the BBC, (revise wise) – an already comprehensive website that matches the syllabus for that age group…
We re-thought our idea and considered possible effects of smoking- a sort of advert or game, where by an animation would be interactive and you could make the character smoke a mass number of cigarettes…and this would affect his health- this could be indicated by bar charts…and when the character smoked enough cigarettes he would die…
Being as we have to come up with a working prototype by tomorrow, jack and I have been manically searching for ideas and new inspiration; along with flash tutorials online to see how we could realise these ideas that we have had.
I met up with an acquaintance to talk about the effects of global warming and how these ideas could be integrated within a game that would be suitable for children. Another idea came about where the user would drag and drop trees or fridges onto certain parts of the globe and this would affect its state and possibly the bar chart of how high the water levels were etc…
Talking to a friend Kate we came to the conclusion that our ideas are fairly similar- although instead of dragging and dropping things onto a world, you would drag and drop fruit or different foods onto a character and this would affect his state- more spots, fatter, thinner, etc….
Its an interesting idea and thought about pursuing this a little more…so I have agreed to talk to a friend who it on a dietetics course about nutrition and some of the elements that we might want to put in the game to make it realistic and inform people about what they should and shouldn’t have e.g. LDL cholesterol levels and how that is affected by mono-unsaturated fats. This follows on from our original idea about biology.
I have researched a little bit into action script and browsed the net for information about cholesterol and nutrition.
I am continuing to look for tutorials that are relevant.
Tuesday, February 20, 2007
Wednesday, February 14, 2007
The Eden Project...
Wednesday, February 07, 2007
My project proposal...
After thinking about this project a little more I have decided that I would like to experiment with shot codes
‘The circular sequence of black and white blocks represents a url, any url you want, for example to your products website or a point of sale. The ShotCode reader understands this code and connects the end users mobile phone to your location in three clicks or less! Billions of ShotCodes can be created, enough for all your campaigns and them some!’ (www.shotcode.com, 2007)
So anyone can take a picture of these codes and then be linked to a website url…
I have decided that I will use movie clips that will be stored online and shotcodes. So that people may watch the clips on their phone.
Each area that I put the shotcodes in will have some story behind it. The movie clips will be a database of one film….and to get the whole overview of what the film is about you will have to visit a number of locations. The idea being that these individual clips are like scenes, however could be watched independent on the other clips. So it could make for a different viewing experience for each viewer.
The ideas that I am experimenting with are those of un-conventional narrative and database cinema- creating something that is new and interactive - as the person would actually have to go to the locations themselves… I like the idea that they may be part of the story. Perhaps following the protagonist to the different locations.
The clips may be sequential or not depending on narrative. The clips may either hint at the next location or My idea is that I will tell a story about either myself or a make believe character who experiences different things at these particular locations.
I plan to experiment with this idea using ipaq’s that are avalible to borrow from university.
‘The circular sequence of black and white blocks represents a url, any url you want, for example to your products website or a point of sale. The ShotCode reader understands this code and connects the end users mobile phone to your location in three clicks or less! Billions of ShotCodes can be created, enough for all your campaigns and them some!’ (www.shotcode.com, 2007)
So anyone can take a picture of these codes and then be linked to a website url…
I have decided that I will use movie clips that will be stored online and shotcodes. So that people may watch the clips on their phone.
Each area that I put the shotcodes in will have some story behind it. The movie clips will be a database of one film….and to get the whole overview of what the film is about you will have to visit a number of locations. The idea being that these individual clips are like scenes, however could be watched independent on the other clips. So it could make for a different viewing experience for each viewer.
The ideas that I am experimenting with are those of un-conventional narrative and database cinema- creating something that is new and interactive - as the person would actually have to go to the locations themselves… I like the idea that they may be part of the story. Perhaps following the protagonist to the different locations.
The clips may be sequential or not depending on narrative. The clips may either hint at the next location or My idea is that I will tell a story about either myself or a make believe character who experiences different things at these particular locations.
I plan to experiment with this idea using ipaq’s that are avalible to borrow from university.
Mixed Reality Platforms (50%)
This is a new module delivered by chriss speed. This new project will 'involve students working together in small groups, participants will design collaborative projects that share mixed reality platforms combining both physical (non-digital) and virtual (digital) materials........
....The Plan:
Students will be asked to work on mobile platforms: iPod, Phone, PDA etc. They will be asked to develop content for their own devices or the CEPPL kit consisting of 10 HP iPaqs and 10 Video iPods.
Students will be introduced to 8 themes and locations, and be asked to stand next to their choice in groups of no more than 4.
The locations and themes are intended to guide the students toward a dialogue with a space through a particular form of inquiry and interaction. Students are expected to stick to this subject and develop work in response to it. Work initiated is individual but should be discussed openly and can form part of a larger project around the same theme/space.
Students will be expected to explore interactive / spatial experiences through the use of Shotcode, RSS, GPS, Bluetooth, audio / video playlists, streaming media, Push and Pull media from the web, images, RFID tagging.
Students will then be organised into tutorial sessions across each Thursday so that Chris can talk to each group and member in depth.
An extra team will be asked to develop a small curatorial group that will organise a show of the works, including website, press material and communications to frame, attract and guide visitors to experiencing all of the other works.
Early on during the option a small workshop will be offered on the Hewlett Packard MediaScape Toolkit which simply allows users to construct GPS hotspots which trigger media on iPAQs; sound or image. Students will be encouraged to make full use of the Toolkits functionality including: timebased audio experiences, connection to the web for retrieving dynamic data, image complements, and Bluetooth / RF-ID location tagging.
The 6 week project will culminate in a ‘show’ to demonstrate the students achievements. "
(project Overview)
....The Plan:
Students will be asked to work on mobile platforms: iPod, Phone, PDA etc. They will be asked to develop content for their own devices or the CEPPL kit consisting of 10 HP iPaqs and 10 Video iPods.
Students will be introduced to 8 themes and locations, and be asked to stand next to their choice in groups of no more than 4.
The locations and themes are intended to guide the students toward a dialogue with a space through a particular form of inquiry and interaction. Students are expected to stick to this subject and develop work in response to it. Work initiated is individual but should be discussed openly and can form part of a larger project around the same theme/space.
Students will be expected to explore interactive / spatial experiences through the use of Shotcode, RSS, GPS, Bluetooth, audio / video playlists, streaming media, Push and Pull media from the web, images, RFID tagging.
Students will then be organised into tutorial sessions across each Thursday so that Chris can talk to each group and member in depth.
An extra team will be asked to develop a small curatorial group that will organise a show of the works, including website, press material and communications to frame, attract and guide visitors to experiencing all of the other works.
Early on during the option a small workshop will be offered on the Hewlett Packard MediaScape Toolkit which simply allows users to construct GPS hotspots which trigger media on iPAQs; sound or image. Students will be encouraged to make full use of the Toolkits functionality including: timebased audio experiences, connection to the web for retrieving dynamic data, image complements, and Bluetooth / RF-ID location tagging.
The 6 week project will culminate in a ‘show’ to demonstrate the students achievements. "
(project Overview)
Monday, February 05, 2007
Results for parfour media company...
63% over all for the group. 'Clear pitch delivery without reading from notes. Hard to read text on site (light blue on white) but otherwise well designed and laid out. Viral campaigns for Marmite and Plymouth Uni are original and entertaining. ' (idat 205 marks)
The project proposal
The target user we are aiming our product for are children between the ages of 8 and
10. We will be incorporating academic educational values which will be used within
an entertainment medium to produce a successful learning application, which will be
available through an online web recourse.
We have decided upon focusing the academic curriculum to science, biology in
particular. This has been previously highlighted as an area of development
necessary for this age group. Due to the fact that this age group will have a limited
attention span and willingness to learn; we have decided to incorporate a sense of
entertainment value. It will be animated, a focus heavily on visual leaning, though
user interaction. Our aim is that the children will recognise ideas, information and
concepts via recognition and repletion.
This is easily justified, as research shows that children of this age group struggle with
staying focused on the task at hand. They have a low level of reading ability, thus
needs to be easier for them to digest. Furthermore a subject area such as biology is
not perhaps the most grasping of learning areas and therefore and alternative
teaching approach is needed. We believe this will be a valuable learning resource for
the children who experience it, and hold their attention for the duration of the learning
material. This will be a much more affective learning approach, in comparison to
traditional teaching methods.
This piece of software will help the children, hopefully, they will be having so much
fun, interacting, and that it won't seem like work at all. Psychologically, it is proven
that when the user is enjoying their work , they are more productive and understand
things easier. It is less of a stress on the users working memory.
The learning objectives for the children is that they should understand the main
concepts all of human biology.
The user interface will be one that children will be able to relate to. The colours will
be bold and bright. We aim to fit the conventions of software for children, yet include
a good design element within this.
There will be a digital assistant, in the form of an animation in the corner of the
screen. He may react to the user's choices. The application is primarily going to be a
class test/information-based interactive learning experience. This may include radio
buttons. And a choice of three possible answers to questions. There will be three
levels and at the end of each level, the animated assistant will become more
animated, possibly even playing a movie or animation at the end of each level. To
add a competitive nature to help children excel their personal results against their
peers, there will be a ‘scoreboard’ of results, were users are able to input their name,
showing a score .Furthermore, dependant upon their personal score they will be able
to produce a ‘work of art’ at the end of the test, their colour pallet will be a direct
result of their test score; If they score a high mark their colour pallet will consist of a
broad range, however if their score is low, they will have a limited pallet of
colours/shapes to work with. This will be reflected, so that the children can be proud
of their score, as a direct result of reflection upon their personal art piece.
10. We will be incorporating academic educational values which will be used within
an entertainment medium to produce a successful learning application, which will be
available through an online web recourse.
We have decided upon focusing the academic curriculum to science, biology in
particular. This has been previously highlighted as an area of development
necessary for this age group. Due to the fact that this age group will have a limited
attention span and willingness to learn; we have decided to incorporate a sense of
entertainment value. It will be animated, a focus heavily on visual leaning, though
user interaction. Our aim is that the children will recognise ideas, information and
concepts via recognition and repletion.
This is easily justified, as research shows that children of this age group struggle with
staying focused on the task at hand. They have a low level of reading ability, thus
needs to be easier for them to digest. Furthermore a subject area such as biology is
not perhaps the most grasping of learning areas and therefore and alternative
teaching approach is needed. We believe this will be a valuable learning resource for
the children who experience it, and hold their attention for the duration of the learning
material. This will be a much more affective learning approach, in comparison to
traditional teaching methods.
This piece of software will help the children, hopefully, they will be having so much
fun, interacting, and that it won't seem like work at all. Psychologically, it is proven
that when the user is enjoying their work , they are more productive and understand
things easier. It is less of a stress on the users working memory.
The learning objectives for the children is that they should understand the main
concepts all of human biology.
The user interface will be one that children will be able to relate to. The colours will
be bold and bright. We aim to fit the conventions of software for children, yet include
a good design element within this.
There will be a digital assistant, in the form of an animation in the corner of the
screen. He may react to the user's choices. The application is primarily going to be a
class test/information-based interactive learning experience. This may include radio
buttons. And a choice of three possible answers to questions. There will be three
levels and at the end of each level, the animated assistant will become more
animated, possibly even playing a movie or animation at the end of each level. To
add a competitive nature to help children excel their personal results against their
peers, there will be a ‘scoreboard’ of results, were users are able to input their name,
showing a score .Furthermore, dependant upon their personal score they will be able
to produce a ‘work of art’ at the end of the test, their colour pallet will be a direct
result of their test score; If they score a high mark their colour pallet will consist of a
broad range, however if their score is low, they will have a limited pallet of
colours/shapes to work with. This will be reflected, so that the children can be proud
of their score, as a direct result of reflection upon their personal art piece.
E-learning
The aims of this module:
• Virtual learning environments (VLE)
• Online learning / web based
• CD ROM
• Virtual classrooms
• CSCL (computer supported collaborative learning)
• A/V material
• Learning objects
• Mobile learning
Our project brief:
'In pairs, you are required to investigate, design and
produce an interactive multimedia product which is
informed by some aspects of the theories of human
learning and following the design methods which are
taught on this module.
We will be looking for designs which go beyond what is
possible with conventional media and which have
incorporated the lessons of the psychology of learning.'
(1st lecture)
• Virtual learning environments (VLE)
• Online learning / web based
• CD ROM
• Virtual classrooms
• CSCL (computer supported collaborative learning)
• A/V material
• Learning objects
• Mobile learning
Our project brief:
'In pairs, you are required to investigate, design and
produce an interactive multimedia product which is
informed by some aspects of the theories of human
learning and following the design methods which are
taught on this module.
We will be looking for designs which go beyond what is
possible with conventional media and which have
incorporated the lessons of the psychology of learning.'
(1st lecture)
ARTIFICIAL INTELLIGENCE FOR INTERACTIVE MEDIA
This module provides an introduction to Artificial Intelligence (AI) for interactive media.
Artificial intelligence techniques (e.g. neural networks, genetic algorithms, artificial life,
natural language systems) are becoming increasingly more important in the design of
interaction in multimedia systems and digital arts and technology applications. For
example, the new field of Generative Arts is mostly based on artificial life methods,
speech interfaces are based on natural language processing algorithms, and neural
networks are used to perform visual pattern recognition.
The aim of this module is:
• to develop a general knowledge of recent Artificial Intelligence concepts and
techniques (such as neural networks, adaptive behaviour and artificial life) and
their applications in digital arts and interactive media systems
• to critically analyse problems and requirements for the design of an Artificial
Intelligence application for Multimedia products
• to design and program an Artificial Intelligence application for a
Multimedia/Internet/Arts product
So far we have been learning about Artificial Life & Genetic algorithms, ALife applications, and Evolutionary and Generative Arts... during tutorials we have been using Macromedia flash
Artificial intelligence techniques (e.g. neural networks, genetic algorithms, artificial life,
natural language systems) are becoming increasingly more important in the design of
interaction in multimedia systems and digital arts and technology applications. For
example, the new field of Generative Arts is mostly based on artificial life methods,
speech interfaces are based on natural language processing algorithms, and neural
networks are used to perform visual pattern recognition.
The aim of this module is:
• to develop a general knowledge of recent Artificial Intelligence concepts and
techniques (such as neural networks, adaptive behaviour and artificial life) and
their applications in digital arts and interactive media systems
• to critically analyse problems and requirements for the design of an Artificial
Intelligence application for Multimedia products
• to design and program an Artificial Intelligence application for a
Multimedia/Internet/Arts product
So far we have been learning about Artificial Life & Genetic algorithms, ALife applications, and Evolutionary and Generative Arts... during tutorials we have been using Macromedia flash
Sunday, February 04, 2007
Berlin 2007
I’ve just got back from a couple of days in Germany, we went to the festival of art and technology called transmediale the first day...taking in different films and exhibitions etc...
This proved a good opportunity to see some examples of digital art - some inspiration other than books an the internet. we also had a good meal at a revolving restaurant i had wild boar-a German speciality.
On the second day went sightseeing and then out on the town to a bar/club in north Berlin to see some live bands...
The trip has been a good way to get to know people on the course a little bit more and get thinking about digital art in a variety of ways...
It was a seemingly long ride back yesterday, its been pretty good just to get out of Plymouth for a few days.
Below are some pic i took when i was there:

This proved a good opportunity to see some examples of digital art - some inspiration other than books an the internet. we also had a good meal at a revolving restaurant i had wild boar-a German speciality.
On the second day went sightseeing and then out on the town to a bar/club in north Berlin to see some live bands...
The trip has been a good way to get to know people on the course a little bit more and get thinking about digital art in a variety of ways...
It was a seemingly long ride back yesterday, its been pretty good just to get out of Plymouth for a few days.
Below are some pic i took when i was there:

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