Thursday, December 07, 2006

getting a bit further.....

the banana so far!!Getting a bit further but progress Is very, very slow, looking at the odd tutorial online and trying to get to grips with 3d max a little more. However yesterday I spent a large amount of time adding a more realistic texture to the banana skin using a multi sub/object option in the material editor. Then when that was looking a bit better spent a while trying to smooth it over; and I didn’t like how one end stuck out- as this isn’t particularly realistic of a banana. I tried deleting the end when it was on edit mesh mode and I selected and deleted it, but this left the object looking hollow when I rendered it. So after playing around with feature for about an hour I discovered a tool called collapse, with deletes a certain part of the object yet covers it also.

The next big step is making the object peel its skin… this could be very difficult and time consuming…I now realise why people use the “terminator 2” style liquid metal re-shaping effects when doing this sort of thing!

Here is a bit of 3d work that I think is quite relevant to my work:

http://www.rushes.co.uk/heineken/mainframe.htm

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